This is a set of free resources aimed at helping students learn to program in either Python or BASIC. It is primarily intended to be a programming scheme of work for teachers of KS3 Computing or GCSE Computer Science classes, but could also be used for self-study or revision in conjunction with the videos on the Computing and ICT in a Nutshell YouTube channel.
In KS3 programming lessons, I teach students to "program" - I don't like the term "coding" because it suggests that the syntax is more important than the concepts (and also because "coding" has other meanings in relation to databases and encryption and could confuse students).
The real reason that we teach programming in schools is not to provide vocational training for the software industry, but to give students a grounding in general problem solving skills that they can apply in non-programming contexts. This is called computational thinking. For each task they are given, I encourage them to consider that:
- the method is more important than the result - think about how you perform the task rather than what the solution looks like.
- if you strip away the superfluous detail, it might be essentially the same as a problem you've solved before. Could you use the same solution? Solving a Sudoku puzzle, for example, is essentially the same as creating a school timetable.
- it's better to think ahead and consider how you could generalise the solution - write it to be flexible from the start
- we should aim to make the program more efficient or more concise.
We can apply these ideas to a simple program, e.g. if asked to print the two-times table, then we wouldn't just print 2, 4, 6, 8, etc., we'd think about how those answers are generated, count from 1 to 12, multiplying by two as we went along. It's essentially the same as any counting program, e.g. Ten Green Bottles (see below). If we stored the 2 in a variable and used that to multiply, then we could easily generalise the program to display other tables. Using a for loop wouldn't really make the program more efficient (in the sense that it wouldn't be quicker or use less memory), but it would be more concise.
We can also apply this to non-programming tasks, e.g. making a web-page. Thinking about the structure is more important than the appearance - how does a rollover work; how do we make a drop-down menu, etc? Could we make a page that appears equally well on all devices (by using a fluid layout and a careful choice of fonts)? Could we improve the page by using efficient file formats, minimising the use of unnecessary images and http requests, etc?
Still not sure that programming is for you? If you are interested in programming, but think would like to start with something simpler, why not try Scratch? I have created some Scratch examples using interesting and/or useful programming techniques. Programming is a compulsory part of the Computing National Curriculum at KS3 in all state schools in England - you are required to learn two different languages, at least one of which must be text-based. You can also use programming to investigate other areas of the curriculum.
Key Programming Concepts
Below are links to presentations explaining the key programming concepts. I have written an article describing my top ten programming techniques for older students, but these are the ones that I start with at KS3. They also include code examples in BASIC or Python. The list may expand as the course is extended, so come back soon if there's something else you'd like to see here. There playlists for programming in Just Basic, Python, Scratch and Visual Basic on the Computing and ICT in a Nutshell YouTube channel.
- Lesson 1 - Introduction, PRINT and INPUT [BASIC / Python]
- Lesson 2 - Variables [BASIC / Python]
- Lesson 3 - Repetition [BASIC / Python]
- Lesson 4 - Decisions [BASIC / Python]
- Lesson 5 - Random Numbers [BASIC / Python]
- Lesson 6 - Introduction to Arrays (Lists for Python) [BASIC / Python]
- Lesson 6½ - Using Lists and Tuples for reference [Python]
- Lesson 7 - Text Functions [BASIC / Python]
- Lesson 8 - Character Functions [BASIC / Python]
- Lesson 9 - Numerical Functions [BASIC / Python]
- Lesson 9½ - Nesting (ifs and loops) [Python]
- Lesson 10 - Functions and Procedures [BASIC / Python]
- Lesson 11 - Library Functions [Python]
- Lesson 12 - File Handling [Python]
- Extension - Object-Oriented Programming in Python [Text / Video]
There are wider computing concepts spread throughout the site, but for interactive examples aimed at younger students, have a look at the Interactive section.
You might also want to cover general programming ideas such as:
- Creating a program (what a programming language is, high/low level, interpreters, compilers, etc.)
- the Software Development Lifecycle (i.e. the stages in a project)
- Trace tables (for testing programs)
Programming Tasks for Beginners
Here are some of the programming challenges that students could approach to begin with - there are versions of most tasks for BASIC and Python:
- Hello World - installing the IDE and writing your first program [BASIC / Python]
- Variables - understand what variables are and how we can use them [BASIC / Python]
- Times Tables - using a loop and user input and formatting the output [BASIC]
- Times Table Tester - using random numbers and variables to record the score [BASIC / Python]
- Reverse-a-Word - using string manipulation techniques to reverse a word [BASIC / Python]
- Anagrams - using string manipulation techniques to create anagrams [BASIC]
- Caesar Shift Cipher - using string manipulation techniques to create and decipher encrypted messages [BASIC / Python]
- Using Lists in Python [Python]
- The Twelve Days of Christmas - using nested loops and arrays to print the lyrics to the song [BASIC / Python]
- Rock, Paper, Scissors - using random numbers and arrays, lists or tuples to recreate the classic game [BASIC / Python]
- Penalty - another game based on lists and random numbers [Python]
- Phonetic Alphabet - using ASCII codes and an array, list or tuple to spell out words in the phonetic alphabet [BASIC / Python]
- Lottery - using loops and arrays to create six random numbers from 1 - 49, in order, with no duplicates [BASIC / Python]
- Teams - using lists/tuples and modular arithmetic to put students into teams [Python]
- Functions - write a numerical function and use it to test a range of values [Python]
- Address Book I - take information from the user and save it into a file [Python]
- Address Book II - refining the user interface by adding menus, etc. [Python]
Most tasks have extensions, and we encourage students to enhance their programs beyond the bare minimum, where possible.
If you enjoy attempting tasks like these, then why not register for Project Euler or the Ubuntu Forums for some more challenges?
I have created a set of Python examples organised by programming technique/construct, which I use to demonstrate concepts to students of KS3 Computing and GCSE Computer Science.
Solutions to the Tasks
You can download .zip files containing examples and sample solutions to the above tasks done in BASIC and Python. There are also Python examples on my replit.com page.
Programming the Curriculum
Why not link with other areas of the new Computing National Curriculum by getting your students to create programs to demonstrate, or test their understanding of key Computing concepts? You can create programs for converting numbers from denary to binary (using bitwise Boolean logic or otherwise) or binary to denary, for selection sort and merge sort, searching, to demonstrate the use of Exclusive-OR for encryption, bitwise manipulation, compression with Run-Length Encoding, Huffman Coding or dictionary encoding, or to help them think about the storage of text by capitalising text or creating anagrams or shift ciphers. There are also some examples using Python with Logo - snowflakes for Christmas and spider webs for Halloween - plus lots more. Links above are to replit.com, but you can also download examples for BASIC or Python.
Learn to Program in Python
However, I am aware that a lot of schools use it, so I have adapted a set of the above presentations and example programs so that students can use Python. You can download all of the presentations and some example programs below:
- Presentations with Python examples
- Example Python programs (including the solutions to all of the tasks above, plus additional examples using lists and writing to files, shift ciphers, converting to binary, sorting algorithms, etc.)
Both sets of files are in a .zip file / compressed folder. There is no presentation on arrays for Python - it has been replaced by the one on lists and tuples.
There is also a set of examples available on my replit.com page - click on the heading Andrew's Public Repls to see the full list - and, finally, I'm slowly working my way through the OCR Coding Challenges.
I am developing video courses on how to learn to program on the Advanced ICT YouTube channel:
- Just Basic Programming Course
- Python 3 Programming Course
- Scratch Programming Course
- Visual Basic Programming Course
- Creating Interactive Webpages
For older students I have also written articles on the use of modular arithmetic, using arrays for selection, creating functions and object-oriented programming in Python as well as my top ten programming techniques and a page on recursion.